Counter Strike

LAN Gaming

Get ready to get spammed and rammed because the upcoming ‘fire in the hole’ might blow up your entire squad and the next automobile overtaking you might define your defeat by one-hundredth of a second. Break those keys and put in all you’ve got because one chance is all you’ve got to be the king of the virtual world.

Rules

  • Competition method: 5 vs. 5
  • Elimination - individual or doubles (Depending upon the number of registrations)
  • Final Match will be a 'best of 3'
  • Map pool: de_dust2, de_inferno, de_nuke
  • Participants can bring their own equipment. The hosts will only provide keyboard and mouse.
  • Any damage to college property is a finable offence.

Standard Rules

  • Match play will commence after 5 minutes of warm-up play.
  • 1st Round will be a knife round deciding the toss.
  • Starting money (fictional) will be 800.
  • Freeze time: 10 seconds.
  • Round Time: 1 minute and 45 seconds.
  • C4 timer: 35 seconds.
  • Overtime: In case of a tie (6-6), 1 round on each side will be played on a different map.

Approved Grenade Amounts Per Round

  • Flashbangs: 2
  • Grenades: 1
  • Smoke Grenades: 1

Penalties

  • No hidden/silent plants allowed. Any team found doing so, will be immediately disqualified
  • Any use of flash/grenade bugs not allowed.

Rematch

  • Only the team captain may submit requests to the coordinators.
  • Protests may only be submitted to the coordinators in private, creating public dispute is deemed a penalty, regardless of the validity of the protest.
  • Rematch will be decided by coordinators and is not subject to demurral.

Judging Criteria

  • Total of 12 rounds to be played, 6 on terrorist side and 6 on counter-terrorist side, the team securing 7 rounds wins the match.
  • Bonus points shall be awarded if a team wins with all the team members alive

Disclaimer : Rules may be subject to change.

Contact

Coordinator

Rahul Khemani
+91.9468788410


Asst. Coordinators
Maitreya Patni
+91.8769323385